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March 21st, 2005
I just uploaded the latest release, it's an unstable version though, you can get it here. It's got a few bugs in the update loop I have to fix.


March 17th, 2005
A new release should be coming soon (hopefully by next monday). The particle engine still needs some work and I didn't do much last week (it was spring break). I'll release what I have to CVS tonight though.


Febuary 20th, 2005
A new release is available. I will warn you that most of the code is broken, if you don't like this then fix it.


February 12th, 2005
I have some info about CVS releases, but I've already typed it and I don't want to copy and paste it so just go here.


January 8th, 2005
Just an update, the project is still alive and well. I'm looking to release some updated network code soon, now with actual MULTI-player. It might take me awhile to clean up the code and fix some bugs but it should come soon. And for anyone interested in helping with the project you can subscribe to the developers mailing list here.


December 4th, 2004
I'm looking for help from anyone with experiance in C++ and game programming to help with 3FPS. Anyone interested please e-mail me at rwilson500 -at- users -dot- sourceforge -dot- net.


December 1st, 2004
Added WORKING network code. Yes, WORKING network code. Now you and a friend can move rectangles. WOW! :)


November 6th, 2004
Added alot of minor updates to CVS. I still can't get firing to work right though.


October 19th, 2004
Just uploaded the initial release of the source into CVS.


October 18th, 2004
3FPS begins!

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